Assets that will not be in the final game, but will be there for the mock-up.
Basically a researching mana bar that uses the old high contrast needle icon.
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Tuesday, December 13, 2011
Saturday, December 3, 2011
Tuesday, November 29, 2011
Monday, November 21, 2011
Tuesday, November 15, 2011
November 15, 2011 Gory Details
Assigning textures to areas of the brain:
Frontal Lobes: Conscious thoughts, social responses, long term memories.
Facial expressions
Parietal Lobes: Touch, mathematics.
Rough surface (rocky)
Occipital Lobes: Sight
Neon lights
Temporal Lobes: Speech, hearing.
Musical notes
Cerebellum: Movements.
Grassland
Brain Stem: "Living" functions.
Foods (bacon, cheese)
Tuesday, November 8, 2011
Thursday, November 3, 2011
Thursday, October 27, 2011
Wednesday, October 26, 2011
Friday, October 21, 2011
Thursday, October 20, 2011
October 20, 2011 CE One Pill makes you Larger...
The new map is quadrupled in size, with more regions than the one before:
Balance will be an issue though, as there are an uneven number of regions now.
Balance will be an issue though, as there are an uneven number of regions now.
Friday, October 14, 2011
Tuesday, October 4, 2011
Thursday, September 29, 2011
Saturday, September 24, 2011
September 24, 2011 CE
Simplified brain map for pre-alpha gameplay:
The starting locations would probably be in the brain stem and the frontal lobes to maximise symmetry. Secret weapon should be placed in the occipital lobe where it is impossible to rush early due to the regions between it and the starting locations.
The starting locations would probably be in the brain stem and the frontal lobes to maximise symmetry. Secret weapon should be placed in the occipital lobe where it is impossible to rush early due to the regions between it and the starting locations.
Thursday, September 22, 2011
September 22, 2011 CE
Pre-alpha planning:
Basic unit variants:
V1: ATK: 2, DEF: 2
V2: ATK: 1, DEF: 3
V3: ATK: 3, DEF: 1
These will suffice for unit balance for now.
Basic unit variants:
V1: ATK: 2, DEF: 2
V2: ATK: 1, DEF: 3
V3: ATK: 3, DEF: 1
These will suffice for unit balance for now.
Monday, September 19, 2011
September 19, 2011 CE Dissonance
Looks like I somehow managed to lose a whole day...
Here's a mockup animation of the exploding eggplant:
Here's a mockup animation of the exploding eggplant:
Sunday, September 18, 2011
September 17, 2011 CE
Need these to be behind the battlemap. Also an alternative spawning system: http://www.youtube.com/watch?v=txov8JzMKEY
Wednesday, September 14, 2011
Tuesday, September 13, 2011
Sunday, September 11, 2011
Friday, September 9, 2011
September 9, 2011 CE
We have a third project. This one is a reflex based strategy game centred around light and their refraction/deflection.
Points of lights should look like a combination of a signal flare and a laser beam. Hell, maybe something that is akin to a shooting star will do the trick.
Points of lights should look like a combination of a signal flare and a laser beam. Hell, maybe something that is akin to a shooting star will do the trick.
Tuesday, September 6, 2011
Icons for unit classes
Coming soon: scans of the unit class icons.
1. Jocks, Cheerleaders, Student Council (Elites)
2. Preps, Geeks, Average Joes (Normals)
3. Nerds, Emos, Anti-Social (Rejects)
4. Class Clown, Drama Crews, Musicians, Soldiers (Specials)
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