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Tuesday, December 13, 2011

December 13, 2011 CE

Assets that will not be in the final game, but will be there for the mock-up.





Basically a researching mana bar that uses the old high contrast needle icon.

Saturday, December 3, 2011

Tuesday, November 15, 2011

November 15, 2011 Gory Details

Assigning textures to areas of the brain:

Frontal Lobes: Conscious thoughts, social responses, long term memories.
Facial expressions

Parietal Lobes: Touch, mathematics.
Rough surface (rocky)

Occipital Lobes: Sight
Neon lights

Temporal Lobes: Speech, hearing.
Musical notes

Cerebellum: Movements.
Grassland

Brain Stem: "Living" functions.
Foods (bacon, cheese)

Friday, October 21, 2011

October 21, 2011 CE

Insanity:


Floating eyeballs of assorted animal species
Sanity:


Self-help books

Thursday, October 20, 2011

October 20, 2011 CE One Pill makes you Larger...

The new map is quadrupled in size, with more regions than the one before:




Balance will be an issue though, as there are an uneven number of regions now.

Friday, October 14, 2011

Saturday, September 24, 2011

September 24, 2011 CE

Simplified brain map for pre-alpha gameplay:

The starting locations would probably be in the brain stem and the frontal lobes to maximise symmetry. Secret weapon should be placed in the occipital lobe where it is impossible to rush early due to the regions between it and the starting locations.

Thursday, September 22, 2011

September 22, 2011 CE

Pre-alpha planning:

Basic unit variants:
V1: ATK: 2, DEF: 2
V2: ATK: 1, DEF: 3
V3: ATK: 3, DEF: 1

These will suffice for unit balance for now.

Monday, September 19, 2011

September 19, 2011 CE Dissonance

Looks like I somehow managed to lose a whole day...

Here's a mockup animation of the exploding eggplant:

Sunday, September 18, 2011

Wednesday, September 14, 2011

Tuesday, September 13, 2011

Sunday, September 11, 2011

September 11, 2011 CE

More visuals:

Spark Effect as points if light

Black Glass interface

Friday, September 9, 2011

September 9, 2011 CE

We have a third project. This one is a reflex based strategy game centred around light and their refraction/deflection.

Points of lights should look like a combination of a signal flare and a laser beam. Hell, maybe something that is akin to a shooting star will do the trick.





Tuesday, September 6, 2011

Icons for unit classes

Coming soon: scans of the unit class icons.

Hierarchy
1. Jocks, Cheerleaders, Student Council (Elites)
2. Preps, Geeks, Average Joes (Normals)
3. Nerds, Emos, Anti-Social (Rejects)
4. Class Clown, Drama Crews, Musicians, Soldiers (Specials)