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Sunday, September 18, 2011

Wednesday, September 14, 2011

Tuesday, September 13, 2011

Sunday, September 11, 2011

September 11, 2011 CE

More visuals:

Spark Effect as points if light

Black Glass interface

Friday, September 9, 2011

September 9, 2011 CE

We have a third project. This one is a reflex based strategy game centred around light and their refraction/deflection.

Points of lights should look like a combination of a signal flare and a laser beam. Hell, maybe something that is akin to a shooting star will do the trick.





Tuesday, September 6, 2011

Icons for unit classes

Coming soon: scans of the unit class icons.

Hierarchy
1. Jocks, Cheerleaders, Student Council (Elites)
2. Preps, Geeks, Average Joes (Normals)
3. Nerds, Emos, Anti-Social (Rejects)
4. Class Clown, Drama Crews, Musicians, Soldiers (Specials)













September 6, 2011 CE. Old News But Good News!

Things have been fairly hectic over the last week, will see to posting the ideas later on today.

Advanced Delivery System P1

Advanced Delivery System P2